Solo
Step 1
Turn the power on
Step 2
Knife the door where the original characters are.
Step 3
When they ask for a fuse go upstairs to where the PHD flopper perk is and look around, the fuse can be in various places so just search around for a tiny tube like thing.
Step 4
When you find the fuse hold down the action button(PS3 "square", Xbox "X")to pick it up.Bring the fuse back to the the door and hold down the action button on the electrical panel located on the right side of the door.
Step 5
After some more dialogue you will suddenly hear a loud beeping noise, now you have to hunt down 4 generators. Note:I have found that only explosives destroy the generators and you will know it is destroyed when the red light turns off.The first generator is in front of the locked door, the second is outside the window by stamin-up, the third is next to the ship in the water by the double tap perk, and the last is between the two walkways beneath the big ship.
Step 6
After destroying all the generators talk to the characters again and a light will appear in the sky and you will hear beeping.The beeping is actually mors code and tells you which order to pull certain levers inside the power room.So inside the power room there will be a steering wheel and three levers to the right of it.The leftmost lever you have to use the action button on it once, the middle one should stay all the way up and the one all the way to the right should be pulled all the way down(activated 3 times).When the levers are in place then go over to the steering wheel and click on it twice so it spins to the right twice.
Step 7
After arranging the levers and spinning the wheel you should notice a bright light inside the light house coming from the center of the floor going up to the top.For the rest of this step you will need the upgraded VR-11(someone told me it didn't have to be upgraded but i haven't confirmed yet). You need to get a zombie near the center and turn him into a human, the human will be sucked up into the light where at that point you have to kill him before he reaches the top.
Step 8
A golden rod will then appear at the bottom of the lighthouse floating inside the green light. Take the rod and go back to the locked door, on the left side of the door there will be an air tube.This is where you need to press the action button to send the golden rod through to the characters.
Step 9
Listen to the final bits of dialogue and you will notice the fuse will be sparking, knife it and the characters will be set free to paradise.
Step 10
A power-up will appear by the door and when you pick it up you will have the wunderwaffe
Last edited by BustdMagz on Tue Jul 19, 2011 1:44 pm; edited 6 times in total